For all factions, using T1 PDs brings up DPS relative to pure T2, and for Aeon it also allows for lower overkill of their single shot cannons, taking care of T1 spam armies (and other units with low health) much more effectively than the Oblivions alone. All factions benefit from using both T1 and T2 PDs together. The main advantage of T2PD is extra range and area covered over T1, however that does not make T1 obsolete. Instead, against direct fire units, walls are a great soft-"adjacency bonus" combination for PD positions, as their higher firing position would allow them to fire over the barricades while the raiders (be they tanks or LABs) would find it hard to break through whilst under heavy fire. Note that T1PD especially shouldn't be built adjacent to each other, because it'll make it easier to be dispatched by AoE attacks, especially Mobile Light Artillery. Building multiple of them around the area makes for a greater chance to defuse and deter hostile intrusions, before they can approach or otherwise traverse deeper into the base. Building walls, PD, and other defenses are a medium to high priority objective for engineers, after mass collection (by extractor construction and reclaim).Ī single point defense is not infinitely good while they have reasonably high range to avoid most direct fire units of equivalent Tech level, they won't hold out against a dedicated assault. Do not rely on build rate prepare in advance with walls to channel the enemy offensive and buy the most time to react, then build turrets as you gain intel of an attack. While it is possible to snap build PD, especially with higher Tech levels of engineering suites or the ACU, this tends to be highly risky. Nonetheless, PDs make for a good base defense when focusing on repelling attack but take heed, they do need time to construct. As with other decisions, point defense is a measure only taken when it is cost effective.Īs other weaknesses, point defenses can't attack submerged enemies nor air units, making it vulnerable to bombers and gunships, as well as artillery and missile launchers that outrange it.Īeon T1 Point Defense and Aeon T2 Point Defenses holding off a Cybran assault. However, they are costly and mobility is worth a lot of value when units could be moved towards mass deposits to secure more income. They are designed to deny the enemy access to certain areas of tactical importance, in other words point areas.Ĭompared to mobile units, PDs are tougher in HP, and usually have more powerful weaponry with high range and damage. Point Defenses, commonly abbreviated as PD, are a group of static turrets that attack land and sea-surface units within range.
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